A VR spy game set in the 1950s
The Red Stare lands you in the 1950s, and your job is to spy on different people and events and take evidence. It is not an action game, it is a sleuthing game where patience and inaction are just as key as picking your moment to strike.View full description
- A great story and great use of pacing
- Graphics better than most games from the same year
- Is too slow for fans of action games
- Too much exposition for some people
The Red Stare lands you in the 1950s, and your job is to spy on different people and events and take evidence. It is not an action game, it is a sleuthing game where patience and inaction are just as key as picking your moment to strike.
A peeping Tom game
The Red Stare VR game puts you in the role of a private eye in the late 50s, which means you spend most of your time spying on people. You spend your time spying on different people and events, but do not mistake this for your typical spy action game with guns and weapons. You are not James Bond in this game; you are more like a peeping Tom who collects information to complete missions. The graphics are pretty poor, like most games released in the same year, but the developers have put a lot of effort into the graphics, which is why the graphics are better than most VR games that were released at the same time.
They did a Toy Story 1 with details
The Red Stare should be commended for taking the time to add details to their game. Many VR games that were released before or during the same year as The Red Stare had to put in a lot of work to add detail and realistic textures to their modelled objects and environments. It took so much time and effort that most VR game developers simply accepted the fact they had poor graphics and released the game. The Red Stare has added a good amount of detail to the objects that get the most screen time, which is the same technique that Pixar used when making the first Toy Story movie. The game has a very slow pace, which would be fine if the game had photo-realistic graphics so that one felt truly immersed in the game, but sadly, The Red Stare was released years before photo-realistic VR games became a reality.